Reverbs are an important part of mixing. We often hear people refer to a signal as dry or wet, referring to the type of reverb. Shorter reverbs can sound dry as they are perceived, rather than heard. Longer reverbs are audible in the mix and they are often referred to as a wet sounding. In this article, we will look at a few techniques of using reverb as an effective mixing tool.
Producers use reverbs both as inserts and returns. EQing our signal before it comes to our reverb has a lot of benefits. We can use a low cut or low shelf to reduce the amount of reverb applied on the lower frequencies to prevent unwanted muddiness in the low mids. Similarly, a high cut or high shelf to reduce the reverb on some sibilant frequencies so that they are not amplified in the mix. Always use your ears and check how your signal sounds with and without the EQ. Another important point to consider is that nothing is stopping you from EQ the signal after the reverb as well. Although we are using an EQ to sculpt our signal into the reverb effect, it does not mean that other problems will not be introduced in the areas reverb is being applied. You can use a separate EQ for this role or you can also use your Reverb's own EQ, provided it has that feature, to sculpt your input signal for the reverb.
In the image above we are using the Reverb on a return track. We are sending a drum loop to our return and creating a room sound for it. We are using an EQ before our reverb in the return to control the amount of reverb applied on the kick and frequencies above 7000Hz.
2. Compressing the Reverb Tail
When using longer decay times on a reverb plugin to create lush soundscapes, we run the risk of drowning important musical phrases in a performance. It can create a lack of clarity when used on quick vocals or melodic runs. Compressing the reverb tail gives us greater control over the decay so that it ducks whenever our lead sound is playing. In our example, we will use the sidechain function on our compressor to duck the reverb tail according to our sidechain input.
As you can see in the image above we have selected the Vocal Chop track for our sidechain input so that our reverb ducks down every time the vocals cross the threshold we have set. We are also using the release time of the compressor to shape the recovery of the reverb signal after our vocal chop has ended temporarily.
Reverbs essentially refers to the space in which your mix exists. If you want an intimate feel in your sound, then you should stick to shorter room reverb. If we suddenly add another sound with a lush hall reverb, then it might mess up our mix's focus in a lot of cases. It is important to think of reverb as an effect that adds context to the mix. It makes the listener feel like they have been transported to a certain environment meant, the music is being performed. This should not sway you away from using multiple reverbs if your intention is to create a certain vibe or effect. A lot of producers use two reverbs for their mixing session, a shorter one to add body and depth, and a longer one to add some wetness to an otherwise dry sound. Always visualize the space the listener would feel they are in. If we are applying Reverb to a snare drum then we have to think would it should be like it's being played in a church or perhaps a warehouse or any other space. This pattern of thinking will help us make better decisions during our mix.
4. Creating Stereo Width with Reverb
We can use reverbs to enhance the stereo field of a mix. A common technique is to keep the main sound in the center while the reverb is panned back and forth by automation. This can be used to create some stereo detail in our mix to make sounds stand out from the rest. Another way reverb panning can be helpful is in those situations where there is panned sound but our reverb is centered, thus not giving a sense of space to our main sound. We can pan our reverb in this case to the position of our main sound so that we can reinforce the panning. We can also create our own wide stereo Reverb by sending a signal into two return tracks with similar-sounding reverbs and panning one hard right and hard left. The main sound will remain in the center creating a pleasant ambiance.
5. Automating Reverb Parameters
Most often producers dial in their desired reverb setting and leave them static throughout the mix. This can lead to a boring mix. To elevate our mixes it is important to obsess over the details. A common pitfall of using longer delays is sometimes one phrase will have its reverb tail overlapping on the next phase in the performance resulting in dissonance. This can also happen when we are transition from one section of a song to another, while the reverb tail from the preceding section continues to sustain. An easy fix is to automate our dry and wet settings so we can create clearer transitions between musical phrases and song sections. You can also automate your reverb to create swells and impacts in your mix. Always use your ears to see where the reverb tail is creating problems and address them immediately.
6. Less is More
Overuse of reverbs can notoriously lead to muddy mixes. The presets or samples we use often have reverb built into the sound from the plugin itself. It is useful to think about whether we require that reverb if we are going to create our own spatial location with our own reverb settings anyways. There is no creativity in drowning the details of performance with the overuse of reverb. On a lot of occasions, it is more beneficial to be conservative with our reverb to avoid any undesirable fogginess. If we let a set reverb tail color every section of our mix, then chances are it will not sound as good in certain sections as it does in other sections.
7. Having our Reverb Decay Time Synced With the Project BPM
It is important to remember that reverb is a function of space. So the size of your space or environment determines the decay time of your reverb. The decay time of a small room reverb will be considerably shorter than that of a chamber reverb. To make our mixes sound tighter, we like to have our reverb decay time match the BPM of the song. This lets us dial in the exact number of note duration we want our reverb tail to sustain. You can use a Reverb and Delay Time Calculator on the internet to calculate what decay time setting will be ideal for your project tempo. You will simply have to enter your project BPM and let the calculator do the work. There is also a small hack for calculating the time manually. If we divide the value 60,000 by our project BPM, then it will give us the decay time for 1/4 note duration in that BPM. So now we can manipulate this number depending on what kind of ambiance we want. If we want the decay to sustain a full bar then multiply your result by four. If we take 100 BPM as an example, then 600ms (60000/100) will be the decay time for a 1/4 note in 100 BPM. Now if we want our tail to last a full bar in 100BPM, then our timing will be 2.4 seconds (600 x 4 = 2400ms = 2.4s). Now we have a clear idea as to how long our reverb will sustain in the mix.
Basslines can be tricky for beginners to program. The bass plays a significant role in our mix because it provides energy and thickness to the track. Any track would sound thin and weak if bass frequencies are lowered beyond a point in a mix. In this article, we will explore a few techniques that can help us to come up with catchy basslines for our songs.
Equalizers are among the most commonly used plugins in mixing and mastering tasks. Equalizers can be used for tone shaping, controlling problem areas in the frequency spectrum and enhancing certain frequencies to add presence. Equalizers have different filters that can attenuate or boost different parts of the frequency spectrum. In this article, we are going to take a look at the different types of Equalizers used in music production.
All DAWs, no matter how basic, implement some form of automation. Automation means having a computer take control of a parameter within a DAW and change it's value over a period of time set by the user. Automation can refer to the turning of a knob, the sliding of a fader and the toggling of switches within our audio workstation. To carry out any form of Automation the user draws automation curves in the DAW timeline (commonly in an automation lane) which defines the movement of the selected parameter for a certain duration defined by the user. In this article we will explore some creative automation tricks and tips that will improve your mixes.
1. Creating Variations For Programmed Instruments
There are countless advantages of using MIDI, but one of the areas where this technology fails to deliver is in the realm of humanization. A programmed instrument most likely would have all notes playing in the same velocity, with the same articulation. A real instrument played by a person would naturally have a lot of variations in dynamics and articulations. The same can be done for MIDI instruments but the process often takes a lot of time and patience. Automations can be a great tool to create these variations quickly and efficiently. Automating the volume of a hi hat for example can help make it sound more natural, letting some hits be louder than others, similar to accents performed by a drummer. The pitch can also be automated to simulate articulations like vibrato and pitch bends. The pitch can also be automated in cents for instruments like drums to simulate the drum stick striking different regions of the drum skin. These techniques can add a lot of expression and dynamics to robotic MIDI sections.
Lo-Fi is a type of music where imperfections are introduced into the audio signal deliberately to achieve texture or character. Lo-Fi is an abbreviation for Low Fidelity, so music producers often employ plugins that artificially degrade the audio to give their sound a vinyl quality. In this article we will explore 6 easy steps to compose a lo-fi hip hop beat.
Step 1: Creating the right Chord Progression
Lofi chords are a huge part of their sonic quality. Most loft producers sample old jazz and soul records to create a nostalgic feeling. We will be creating our own progression from scratch and then we will sample ourselves. Lofi hiphop can be anywhere from from 70-100 BPM, sometimes even slower than that. The BPM for our project will be 75 BPM. For sound selection, try to remember what type of instruments old jazz and soul records would use. Using those sounds to create our sample will help us create a more old timey vibe.
Look at the chords that we have drawn in the image above. We are using a rhoads preset to create these chords. You can use an acoustic guitar or any other instrument but the way you create your chords will change according to that instrument. Here we are using the chords Em7 - Am7 - CM7 - GM7 for the first four bars, in the second four bar cycle, we are substituting Em7 with Emadd9. You can experiment with the added notes on these chords, also use vinyl or modulation fx on the channel to make things sound more aged.
We are using the phaser-flanger device of ableton, as shown in the picture above, to modulate our Rhoads sound.
Step 2: Turning Your Chord Progression Into a Sample
The melody and chord progression of our trap beat is extremely important for the vibe our beat is trying to create. Most trap beats are mostly based on minor scales. We will compose our melody in E minor.
In the image provide above you can see the notes of an E minor scale. Needless to say that our chord progression will also consist of a combination of these notes.
In Ableton, you can turn Scale Mode on so that the notes of your scale is highlighted on the piano roll. This will help us to adjust notes quickly.
Trap basses generally consist of 808's. They have a long decay and are often distorted. 808 selection is extremely important for our final mix. You should always preview your bass sound with your kick in any genre of music, to see that they are not conflicting with each other. If our 808 is muffling the kick from the beginning, then processing will not be able to solve our problem.
1. Tuning 808's
808's need to be tuned correctly to the key of our beat. Once you have selected your 808, draw it into the device view of an empty midi track. Your 808 will open up in an instance of simpler. Insert a tuner after the simpler. Now we can monitor the pitch played by the 808.
We can adjust the transposition of our sample from the 'Controls' tab in the simpler. We will tune our 808 as such, that when we hit the C note on our midi keyboard, the sample is also triggered in the same pitch.
Introduction
Dynamic EQs combine the best features of an EQ and a Compressor/Expander. Unlike a regular parametric EQ, a dynamic EQ boosts or attenuates a frequency band in reaction to the incoming signal. A regular EQ can remove, among other things, harshness from a signal provided that these unwanted frequencies are fixed, if they move around in the frequency spectrum then the harshness would not be suppressed in areas where the EQ is not active. This is especially true for a pitched signal where the problematic frequencies may move up down parallel to changes in pitch. A dynamic EQ would be a smarter choice in this scenario because it would attenuate a frequency band only when the incoming signal surpasses a user-defined threshold.
In this article we will focus on the Chords, Leads and Basses used in the drop section, take a look at the music theory and explore a few tips that can make the process of coming up with melodies or chord progressions easier.
In case you have missed Part 1 of this series, we recommend that you read that first and then come back to this article.
Chord Progression
We will be making our drop in G Major Scale so go ahead and turn on the scale function within your DAW. You may also want to fold the piano roll of your DAW to the selected scale (shown in the image below).
Major 7th and minor 7th chords are used frequently in Future Bass. Extended chords like Add 9th chords are also quite common. For our track we will be using the Chord Progression:
|| G Major 7th | G add 9 | B minor 7th | D add 9 ||
As you can see in the image above we have altered the standard voicing of the chords to make them sound better. As long as we stay in the selected scale, we can experiment with these voicings till we get the right feel for our chord progression.
Once we are happy with how the chord progression sounds, we can alter the rhythm of certain chords to add more energy to the composition and compose a B section for the drop. Along with altering the rhythm we can also add some extra notes in the higher or lower registers to add more movement to our music. It is important not to add to many notes at this stage. We need to maintain space for other elements and keep things interesting. As you can see in the image below, we have largely kept things similar to our initial progression, only adding some variations in the 2nd and 4th bars.
At the moment we are using a default saw wave from Wavetable (check image below) to map out chords, we will be covering sound design in the next part where this basic sound will be altered into something much more complex.
Main Melody or Lead
Now that our chord progression is ready, we can start experimenting with different melodies that will be in scale with our chords and also fill in the empty spaces in between. For our composition, we want our lead to be slightly offset from the rhythm of drum pattern. To achieve this, we will use the concept of syncopation where certain notes in our melody will land on the upbeat to create rhythmic variations. We also want the melody to sound uplifting, so we are using the G Major Pentatonic scale (G, A, B, D, E) instead of the regular G Major. As you can see in the image below the melody is kept very simple and with the chord progression they almost act like a call and response but it is not very obvious.
Another important trick that has been used here, is to always rest on one of the chord degrees (notes played in the chord), this makes the lead resonate better with our chord progression. We have also varied the velocity of the notes according to taste to add a bit of humanization.
We will also create a variation for this melody so that the drop does not sound repetitive. We are using a few notes out of the G Major Pentatonic scale for this section, other than that we are keeping the feel similar to our first melody (as shown in the image below).
For both the melodies we are using the default triangle wave from Wavetable. We will alter the tone in part 3 of this series, when we explore sound design.
Bass
The bassline for our track will be extremely simple. We will be placing the bass notes on beat to accent the downbeats. The main role for the bass is to thicken the sound of the chord progression. Hence we have used the root notes of our chords as the main bassline with some minute additions (shown in the image below).
We will also create a variation for our bass part like we had done for our chord progression and lead. In this version we are going to keep things similar to the first pattern but we will add some more syncopated notes to create contrast (check image below).
We have made the bassline using the default sine wave from Wavetable as shown in the image below.
Conclusion
Thus we have created a chord progression, lead and bass section with a variation for our Future Bass track while exploring some tips to help us be more expressive and efficient with our note selection. In the next article we will explore various sound design techniques to give our music the Future Bass sound. If have not read our previous article in this series, please click the link provided below.